A light-weight and easy to use cross-platform audio player for Windows UWP/WPF, Xamarin.iOS, Xamarin.Android, Xamarin.Mac, Xamarin.tvOS, Tizen and Xamarin.Forms. Load wav and mp3 files from any location including a shared library. Works well for sound effects or music. Multiple instances can be instantiated to play multiple sources simultaniously.
- Xamarin.Forms is an open source mobile UI framework from Microsoft for building iOS, Android, & Windows apps with.NET from a single shared codebase. Whether you want a consistent look across platforms or prefer native look and feel, Xamarin.Forms will get you up and running in no time.
- Use Xamarin Android Player to run Android apps on Mac Andyroid This full-featured Andy OS can run on any computer including the Mac. It bridges the gap between a desktop and mobile computing. With it you stay updated with the latest Android OS feature upgrades.
Xamarin is an open-source platform for building modern and performant applications for iOS, Android, and Windows with .NET. Xamarin is an abstraction layer that manages communication of shared code with underlying platform code. Xamarin runs in a managed environment that provides conveniences such as memory allocation and garbage collection.
Xamarin enables developers to share an average of 90% of their application across platforms. This pattern allows developers to write all of their business logic in a single language (or reuse existing application code) but achieve native performance, look, and feel on each platform.
Xamarin applications can be written on PC or Mac and compile into native application packages, such as an .apk file on Android, or an .ipa file on iOS.
Note

Compiling and deploying applications for iOS currently requires a MacOS machine. For more information about development requirements, see system requirements.
Who Xamarin is for
Xamarin is for developers with the following goals:
- Share code, test and business logic across platforms.
- Write cross-platform applications in C# with Visual Studio.
How Xamarin works
The diagram shows the overall architecture of a cross-platform Xamarin application. Xamarin allows you to create native UI on each platform and write business logic in C# that is shared across platforms. In most cases, 80% of application code is sharable using Xamarin.
Xamarin is built on top of .NET, which automatically handles tasks such as memory allocation, garbage collection and interoperability with underlying platforms.
For more information about platform-specific architecture, see Xamarin.Android and Xamarin.iOS.
Added features
Xamarin combines the abilities of native platforms, while adding features that include:
Visual Studio Android Sdk
- Complete binding for the underlying SDKs – Xamarin contains bindings for nearly the entire underlying platform SDKs in both iOS and Android. Additionally, these bindings are strongly-typed, which means that they’re easy to navigate and use, and provide robust compile-time type checking and during development. Strongly-typed bindings lead to fewer runtime errors and higher-quality applications.
- Objective-C, Java, C, and C++ Interop – Xamarin provides facilities for directly invoking Objective-C, Java, C, and C++ libraries, giving you the power to use a wide array of third party code. This functionality lets you use existing iOS and Android libraries written in Objective-C, Java, or C/C++. Additionally, Xamarin offers binding projects that allow you to bind native Objective-C and Java libraries using a declarative syntax.
- Modern language constructs – Xamarin applications are written in C#, a modern language that includes significant improvements over Objective-C and Java such as dynamic language features, functional constructs such as lambdas, LINQ, parallel programming, generics, and more.
- Robust Base Class Library (BCL) – Xamarin applications use the .NET BCL, a large collection of classes that have comprehensive and streamlined features such as powerful XML, Database, Serialization, IO, String, and Networking support, and more. Existing C# code can be compiled for use in an app, which provides access to thousands of libraries that add functionality beyond the BCL.
- Modern Integrated Development Environment (IDE) – Xamarin uses Visual Studio, a modern IDE that includes features such as code auto completion, a sophisticated project and solution management system, a comprehensive project template library, integrated source control, and more.
- Mobile cross-platform support – Xamarin offers sophisticated cross-platform support for the three major platforms of iOS, Android, and Windows. Applications can be written to share up to 90% of their code, and Xamarin.Essentials offers a unified API to access common resources across all three platforms. Shared code can significantly reduce both development costs and time to market for mobile developers.
Xamarin.Android
Xamarin.Android applications compile from C# into Intermediate Language (IL) which is then Just-in-Time (JIT) compiled to a native assembly when the application launches. Xamarin.Android applications run within the Mono execution environment, side by side with the Android Runtime (ART) virtual machine. Xamarin provides .NET bindings to the Android.* and Java.* namespaces. The Mono execution environment calls into these namespaces via Managed Callable Wrappers (MCW) and provides Android Callable Wrappers (ACW) to the ART, allowing both environments to invoke code in each other.
For more information, see Xamarin.Android architecture.
Xamarin.iOS
Xamarin.iOS applications are fully Ahead-of-Time (AOT) compiled from C# into native ARM assembly code. Xamarin uses Selectors to expose Objective-C to managed C# and Registrars to expose managed C# code to Objective-C. Selectors and Registrars collectively are called 'bindings' and allow Objective-C and C# to communicate.
For more information, see Xamarin.iOS architecture.
Xamarin.Essentials
Xamarin.Essentials is a library that provides cross-platform APIs for native device features. Like Xamarin itself, Xamarin.Essentials is an abstraction that simplifies the process of accessing native functionality. Some examples of functionality provided by Xamarin.Essentials include:
- Device info
- File system
- Accelerometer
- Phone dialer
- Text-to-speech
- Screen lock
For more information, see Xamarin.Essentials.
Xamarin.Forms
Xamarin.Forms is an open-source UI framework. Xamarin.Forms allows developers to build Xamarin.iOS, Xamarin.Android, and Windows applications from a single shared codebase. Xamarin.Forms allows developers to create user interfaces in XAML with code-behind in C#. These user interfaces are rendered as performant native controls on each platform. Some examples of features provided by Xamarin.Forms include:
- XAML user-interface language
- Databinding
- Gestures
- Effects
- Styling
For more information, see Xamarin.Forms.
Get started
The following guides will help you build your first app using Xamarin:
Related video
Find more Xamarin videos on Channel 9 and YouTube.
-->Xamarin products rely upon the platform SDKs from Apple and Google totarget iOS or Android, so our system requirements match theirs. This pageoutlines system compatibility for the Xamarin platform and recommendeddevelopment environment and SDK versions.
Xamarin Android Player Mac
Take a look at the installation instructionsfor more information on obtaining the software and required SDKs.
Development environments
This table shows which platforms can be built with differentdevelopment tool & operating system combinations:
| macOS | Windows | |
|---|---|---|
| Development Environment | Visual Studio for Mac | Visual Studio |
| Xamarin.iOS | Yes | Yes (with Mac computer) |
| Xamarin.Android | Yes | Yes |
| Xamarin.Forms ^ | iOS & Android | Android, Windows/UWP (iOS with Mac computer) |
| Xamarin.Mac | Yes | Open project & compile only |
^ Other platforms are also available.
Note
To develop for iOS on Windows computers there must be aMac computer accessible on the network,for remote compilation and debugging. This also works if you have Visual Studiorunning inside a Windows VM on a Mac computer.
macOS requirements
Install Xamarin
Using a Mac computer for Xamarin development requires the following software/SDK versions. Checkyour operating system version and follow the instructions for the Xamarin installer.
| Recommended | Notes | |
|---|---|---|
| Operating System | macOS Mojave (10.14) | Xcode 10 requires macOS High Sierra (10.13) or newer. |
| Xamarin.iOS | iOS 12 SDK | The iOS 12 SDK ships with Xcode 10. |
| Xamarin.Android | Android 6.0 / API level 23 | You can still target older Android versions while using the latest SDK, or you can build against older versions of the SDK if required. |
| Xamarin.Forms |
| |
| Xamarin.Mac | macOS Mojave (10.14) SDK | The macOS Mojave (10.14) SDK ships with Xcode 10 and is required to build apps that use the newest macOS APIs. |
Note
Xcode can be installed (and updated) ondeveloper.apple.com or via the Mac App Store.
Testing & debugging on macOS
- Xamarin mobile applications can be deployed to physical devices via USBfor testing and debugging (Apple Watch apps are deployed first to thepaired iPhone).
- Xamarin.Mac apps can be tested directly on the development computer.
| Testing Notes | |
|---|---|
| Xamarin.iOS |
|
| Xamarin.Android | Follow these instructions to configure your device, or use an emulator:
|
| Xamarin.Forms | Xamarin.Forms apps for iOS and Android can be deployed to the relevant platforms as described above. |
| Xamarin.Mac | Xamarin.Mac apps can be tested directly on the development computer. |
Bluelight how to smoke crack without a pipe. Warning
Xamarin.Mac 4.8 only supports macOS 10.9 (Mavericks) or higher.Previous versions of Xamarin.Mac supported macOS 10.7 or higher, butthese older macOS versions lack sufficient TLS infrastructure to supportTLS 1.2. To target macOS 10.7 or macOS 10.8, use Xamarin.Mac 4.6 orearlier.
Xamarin Android Player Mac Free
Windows requirements
Using a Windows computer for Xamarin development requires the following software/SDK versions.Check your operating system version (and confirm that you are not using an Express version ofVisual Studio - if so, consider updating to a Community edition).The Visual Studio 2019 and Visual Studio 2017 installer includes an option to install Xamarin automatically (the Mobile development with .NET workload).
| Recommended | Notes | |
|---|---|---|
| Operating System | Windows 10 | The minimum operating system version is Windows 7. Xamarin.Forms UWP support requires Windows 10. |
| Xamarin.iOS | iOS 10 SDK (installed on a Mac) | To build iOS projects on Windows requires:
|
| Xamarin.Android | Android 6.0 / API level 23 | You can still target older Android versions while using the latest SDK, or you can build against older versions of the SDK if required. |
| Xamarin.Forms |
| |
| Xamarin.Mac | Xamarin.Mac projects (macOS desktop apps) can be opened in Visual Studio and compiled to check for errors, but Mac applications cannot currently be built for distribution in Visual Studio. |
Note

- Xamarin for Visual Studio supports Visual Studio 2019 or Visual Studio 2017 (Community, Professional, and Enterprise).
- To use the latest Android and iOS SDKs requires the latest version of Visual Studio. For specific version requirements, refer to the Xamarin.Android release notes and Xamarin.iOS release notes.
- To develop Xamarin.Forms apps for the Universal Windows Platform (UWP) requiresWindows 10 with Visual Studio 2017. Visual Studio 2019 is recommended.
Testing & debugging on Windows
Xamarin mobile applications can be deployed to physical devices via USBor wirelessly for testing and debugging (iOS devices must be connected tothe Mac computer, not the computer running Visual Studio).
| Testing Notes | |
|---|---|
| Xamarin.iOS |
|
| Xamarin.Android | Follow these instructions to configure your device, or use an emulator:
|
| Xamarin.Forms | Xamarin.Forms apps can be deployed to the relevant devices and emulators as described above. The iOS app can only be tested via the connected Mac hardware; and the Windows tablet/desktop apps for UWP can be tested directly on the development computer. |
Installation instructions
The latest Xamarin release for macOS can be downloaded with Visual Studio for Mac. For Windows,follow the Visual Studio installation instructions.
A complete list of our current product releases is available on thewhat's new page. Thispage also links to the release notes.
Specific installation instructions for each platform are available here:
There's also additional information aboutXamarin.Forms supported platforms.